Many of the gameplay features from WWE '13 have been updated or completely revamped. These include the navigation system, allowing for more fluid walking, running and dragging motions. Characters also move faster than before. Before running, characters display "starting up" animations, to prevent players from spamming running attacks. New motions, such as adjusting wristbands or motioning for opponents to get up, were added. Striking attacks are quicker and harder to reverse. All reversals now result in offensive attacks, to make for quicker matches by avoiding continuous reversal stalemates. Catapult finishers can now be used offensively. Some characters can launch an opponent into the air and catch them for a catch finisher. Seven new OMG moments have been added, allowing certain finishers to be done on two opponents, and players to interact with the arena environment. The nearfall system too has been improved, with more two counts to give the match a more dramatic feel. Few new matches have been added, though a Slobbernocker Mode, adapted from The Streak season mode, had been added as a gauntlet match
The long standing mode, "Create-a-Superstar" has been tweaked to have a expanded character save slot that can be fill up to 100. While the mode itself remains much of the same, the ability to use existing superstars as a template for new custom variants has been added. The player continues to have the option to create their own entrances and finishers. The ability to create a custom WWE championship is also available, having been made more reminiscent to previous iterations after having limited creativity in WWE '13.