Like X7, Mega Man X8's setup is a mostly throwaway tale of good robots versus bad robots that dabbles in a lot of nonsensical anime-style ramblings about things that are of little importance to the actual game. In actuality, all you really need to care about is the process of shooting up a bunch of robot bosses, taking their weapons, and moving on to the next round, much like in the olden days of Mega Man. Of course, it isn't all quite so simple, as the additional characters introduced into the X series previously, Zero and Axl, are playable once again. You'll begin each stage by picking two of the three characters, each of whom has unique strengths and weaknesses. Mega Man (or X, as he's referred to in this series) has his usual abilities, including his charge blast and the ability to acquire special weapons from fallen foes. Axl can shoot in multiple directions and angles, and can hover in midair. And Zero is good in close combat, and can double-jump. Of course, since nearly all the enemies you'll be up against are best fought from long range, X and Axl are usually your best bets.
The basic gameplay in X8 should be pretty familiar to any Mega Man fan. Rather than the sort of 2D-3D mishmash found in the last game, X8 is mostly a 2D-style side-scroller, with a couple of little Viewtiful Joe-like 3D elements thrown in for good measure. You'll run around the game's levels, shooting up bad-guy robots, solving some occasional puzzles, and then shooting up boss robots. While this might sound wholly appealing to the nostalgia-focused crowd, the execution of this classic brand of action platforming isn't nearly as solid as it should be. This is mainly because the level designs just aren't very good. While you'll run into no shortage of challenging and occasionally intelligent platforming puzzles, far too many of them can be surmounted only through trial and error, requiring you to run through them repeatedly to memorize where all the different instant-kill spike pits are in relation to the jumps and drops you'll have to make, and so on and so forth. This is pretty frustrating on its own, but the fact that the game employs a limited continue system on all difficulty levels but the easiest makes it even more so.
Another problem is that the combat simply isn't all that interesting. Despite the fact that all three playable robots can earn new weapons and abilities over the course of the game, it isn't often that these new weapons ever really feel all that necessary. There are certainly specific situations and bosses where a particular weapon is most effective, but more often than not you can get by just fine using the default weaponry. The one nice thing is that since you have two characters to control, you can switch between them on the fly by tapping the L2 button. Additionally, the game features a special combo attack that can be performed by pressing the R2 button at just the right time during a battle. Doing so sends you into a cutscene, where your two characters stand in a The Matrix-looking environment, complete with green computer code shooting all over the place, and blast the hell out of a bad guy. However, while the combos are reasonably effective, they really don't look very cool, and they really don't inflict enough damage to make them truly worthwhile.