Object Software's Dragon Throne: Battle of Red Cliffs is the sequel to Fate of the Dragon. Both are real-time strategy games that take place during the legendary Three Kingdoms era in ancient China. Like Fate of the Dragon before it, Dragon Throne is a strategy game that uses somewhat simple 2D graphics and has full speech in Chinese. And like Fate of the Dragon, Dragon Throne is a decent enough game, but there are better real-time strategy games that you can spend your time and money on.
Dragon Throne takes place in the ancient China made famous by Luo Guanzhong'sRomance of the Three Kingdoms, a historical novel that chronicles the battle for control of China between three of its most powerful warlords: Liu Bei, Sun Quan, and Cao Cao. Then again, so did Fate of the Dragon. Dragon Throne uses the same game engine and graphics as the previous game--you'd probably have trouble telling the two games apart at a glance. In both games, as with most other real-time strategy games, you start with a group of peasants, whom you command to gather resources and construct buildings that will let you gather an army to send after your opponents' peasants, buildings, and armies. And just like in Fate of the Dragon, the 2D graphics of Dragon Throne seem a bit plain--all of the game's units, including peasants, soldiers, and heroes, are tiny onscreen. The sequel's buildings, which include peasant farms, weapon workshops, and infantry barracks, are fairly detailed, but everything in the game is drawn using a drab, earthy color palette that doesn't seem to do justice to the colorful historical setting.